﻿using UnityEngine;

namespace SimpleEditor.ExcelTool
{
    [CreateAssetMenu(fileName = "ExcelToolConfigData",  menuName = "ToolConfigData/Excel")]
    public class ExcelToolConfigAssetData : ScriptableObject
    {
        public string ExcelPath;
        
        public string CodePath;
        
        public string DataPath;
    }
}
